From the very get-go, you're charged with four entry points to watch, none of which are within direct view of any others. Ultimately, we hesitated too long and were overcome despite our near-perfect choke point.ĭer Riese starts off quick, and does not stop. Miraculously, we cleared the fifth wave, laughing at our sheer luck and wondering what step to take next. ![]() Nick and I did what we knew best: stayed put, and shot at everything else that moved, groaned, or otherwise didn't look right. Meanwhile, the deaf mute waded hip-deep into a gaggle of zombies, pumping his trench gun for all he was worth. Once we had the opportunity to breathe and reload, the toddler commenced to opening every door possible. We didn't fare much better - finding ourselves in the company of what were apparently a deaf mute and a three-year-old child, our confused troop made it through several doors, retreating into the best corner possible just in time to defend ourselves from a pack of Flaming Hellhounds. After several attempts to ward off the undead, we finally gave in and went in search of two more comrades in the spirit of 4-player co-op survival. ![]() I Have No Clue - you're not going to get very far. The trouble with two-player survival games, however, is that if you're both in the same boat - namely, the S.S. ![]() When Nick invited me to play the newest Call of Duty: World at War Nazi Zombie map Der Riese, I was all too happy to oblige.
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